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Monday, November 27, 2006

ODE, .NET, handles and references from hell

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I've recently toyed around with .NET in C# and I was excited to see that there are .NET bindings for a lot of free game development libr...
Wednesday, June 07, 2006

Non-ignorable return codes

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I'd like to have a nonignorable-type that could be used to wrap return values that must be handled, but using an exception would be to h...
Friday, March 17, 2006

Mixing Scheme and C

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In my quest to find the perfect Scheme/C mix I've found that Bigloo Scheme really goes a long way to overcome the language barriers. The...
Tuesday, February 14, 2006

Reducing boilerplate by embedding XSLT

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I've recently been working on an custom IDL compiler that can target Python and C++. Think COM, only portable between platforms and targ...
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About Me

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Software Engineer at EA DICE. Past projects include four of the Battlefield games. I'm currently working on the Frostbite game engine. I'm into portability, debugging and writing tools such as compilers and code generators.
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