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Thursday, December 04, 2008

Fix for the ClearType pixel junk in GVIM

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Update: This doesn't work for fonts that use the right-most column. In fact the issue seems to be cleartype writing outside the left...
Monday, September 01, 2008

Querying Wow64 registry keys from a 64-bit Python

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KEY_WOW64_32KEY gets the job done import _winreg key = None KEY_WOW64_32KEY = 0x0200 try: key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACH...
Saturday, February 16, 2008

Hardware Inventory

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Turning the basement upside down yielded 2 Commodore 64s (old style breadbox, one white and one brown) 2 1541 old-school drives (brown enclo...
Sunday, September 09, 2007

hash_map band aid

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Until TR1 is widely available, I'm using this wrapper to construct hash maps using the hash_maps distributed with Visual C++ and GCC. I ...
Sunday, February 18, 2007

Vista and Visual Studio, Oil and Water

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So I've installed Vista (Ultimate, in fact), but Visual Studio 2005 seems like a terrible Vista citizen. In order to run it you need to ...
Wednesday, February 14, 2007

The pleasures of a stable ABI

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As broken as the Win32 API might appear, the thing I really like about it is its stable ABI. That, and the fact that Microsoft spend thousan...
Monday, November 27, 2006

ODE, .NET, handles and references from hell

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I've recently toyed around with .NET in C# and I was excited to see that there are .NET bindings for a lot of free game development libr...
Wednesday, June 07, 2006

Non-ignorable return codes

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I'd like to have a nonignorable-type that could be used to wrap return values that must be handled, but using an exception would be to h...
Friday, March 17, 2006

Mixing Scheme and C

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In my quest to find the perfect Scheme/C mix I've found that Bigloo Scheme really goes a long way to overcome the language barriers. The...
Tuesday, February 14, 2006

Reducing boilerplate by embedding XSLT

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I've recently been working on an custom IDL compiler that can target Python and C++. Think COM, only portable between platforms and targ...
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Software Engineer at EA DICE. Past projects include four of the Battlefield games. I'm currently working on the Frostbite game engine. I'm into portability, debugging and writing tools such as compilers and code generators.
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